Wiki / Mobs
Mobs
Creatures give each world a rhythm: passive animals populate the surface, hostile enemies pressure you after dark, and bosses or dungeon mobs create deliberate challenges.
Hostile mobs
| Mob | Type | Verified notes |
|---|---|---|
| Green Slime | Hostile | Common slime enemy; green slimes can burn in open daylight. |
| Fire Slime | Hostile | Fire variant; represented by a dedicated spawn block and immune to daylight burning. |
| Slime Boss | Boss | Summoned with a Slime Summoner. Defeating it earns the Slime Charm, which keeps slimes away. |
| Skeleton | Hostile | Ranged/melee dungeon and night enemy; skeletons burn in open sunlight. |
| Skeleton King | Boss | Large skeleton variant with slam and minion-summoning behavior. |
| Snowman | Hostile | Snow biome enemy that throws snowballs and melts/burns in open sun. |
Passive mobs & companions
- Chicken: passive surface animal.
- Mouse: small passive animal.
- Penguin: passive snow-biome animal.
- Meerkat: desert animal that can be tamed as a companion; companion meerkats can attack hostile targets.
Dungeon mobs persist until killed and ignore the usual night/distance despawn rules. Mobs have dedicated Creative Inventory spawn blocks, including chicken, slime, fire slime, skeleton, Skeleton King, snowman, rat/mouse, penguin, and meerkat.
Creative spawning
In Creative mode, open the Creative Inventory’s Mobs section to spawn built-in mobs directly. Custom mobs created through the Mod Studio can also be stored in modpacks and activated for a world.
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