Biomes
Biomes shape the surface palette, terrain blocks, vegetation, weather flavor, and the creatures you are likely to meet. Normal worlds mix the built-in biomes; Snow and Volcanic world types focus on their respective environments.
Built-in biomes
| Biome | Verified identity | Notable materials / life |
|---|---|---|
| Plains | Open grassland starting terrain. | Grass, dirt, flowers, crops, and common passive wildlife. |
| Forest | Wooded terrain. | Wood, leaves, saplings, apples, and forest-colored ground. |
| Desert | Dry sand terrain. | Sand, cactus, cactus bricks, desert structures, and meerkats. |
| Wastelands | Grey, weathered terrain. | Grey grass, grey dirt, grey wood, and grey planks. |
| Volcanic | Hot volcanic environment. | Volcanic stone, sulfur, volcanic ores, glow ore, lava, and lava flowers. |
| Snow | Frozen environment. | Snow grass, ice, ice bricks, snowballs, penguins, and snowmen. |
Water behaves differently in snow biomes: the water simulator freezes water there. Volcanic worlds and terrain include lava-related materials and a Lava Charm.
Custom biomes
Full Access includes mod creation. Custom biome definitions can be created, stored in modpacks, and activated when a world is created. The game reserves eight custom biome slots in its built-in registry; custom names come from their definitions.
World Traveler
The World Traveler achievement tracks the six built-in biomes. Custom biomes do not count toward that built-in requirement.
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